
Abort Sequence
Did having a cluttered desk ever make you lose your job? No? Well, today it may cost you your life (and everyone else's, but that's less important)
The new intern spilled his coffee on the nuclear missile control panel, setting off the launch sequence. You only have a few minutes to disarm it, so crack the emergency codes in time and be home for dinner!
You can always tidy up your desk tomorrow (if you get to it alive).
Controls
- Left Mouse Button - Drag & Drop papers and Click on the keypad buttons to enter the codes.
- Escape or P - Open or close the pause menu. ( The countdown does not stop. No breaks during a nuclear emergency. )
-
M - Mute or unmute the music.
- S - Mute or unmute the effects.
Module Instructions ( Spoilers )
Module A88:
Each word represents a letter and viceversa. Follow the arrows starting from the X of the correct grid using the directions included in the starting module. Each letter will lead to a specific number in the right grid.Module B53:
The blue note indicates the reference panel and five attacks on a Battleship board. Check whether each attack is a Hit or a Miss, then use the B75 module to convert the resulting Hit/Miss pattern into the 5-digit code.Module D21:
There are three RPG character sheets on the desk. The blue note indicates a Race, Class, or character Level, followed by a sequence of stats. Identify the correct character sheet, then enter the value of each indicated stat in the given order.Module H30:
The blue note indicates three vertices of a triangle inside the module. Identify the symbol contained within that triangle, then place the H24'' module on top of the H24' module, aligning the matching symbol with the larger hole. This will hide the other numbers and reveal the five digits required for the code.Module P16:
Arrange the pieces of the P16 module vertically, following the order shown on the blue note from top to bottom. Find the column that has an unobstructed opening at both the top and bottom, then read the numbers in that column from top to bottom.Module S41:
The blue note indicates two points positioned on opposite sides of a 5x5 grid. Decode the five symbols found between those two points to obtain the code. The arrow (> or <) indicates the direction in which the symbols must be read.Modules W43/96:
The blue note indicates two words. The first word identifies the starting row, while the second identifies the starting column. Find their intersection, read the number shown there, and then follow the arrows until you have collected all five digits of the code.
Credits
- Daniele "Slow" Laurenzi - Game & Art Design
- Elisa "Nargacute" Vidari - Testing
- Antonino "Gerark" Liconti - Programming
Made in few days for the "GMTK Game Jam 2026"
| Status | Prototype |
| Platforms | HTML5, Windows |
| Rating | Rated 4.0 out of 5 stars (1 total ratings) |
| Authors | Gerry, Slow |
| Genre | Puzzle |
| Made with | Unity |
| Tags | Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse, Touchscreen |
| Content | No generative AI was used |
Download
Download
Abort Sequence 54 MB
Version 4 45 days ago
Development log
- [U02] Better Tutorial45 days ago
- [U01] Puzzle Improvements48 days ago




Comments
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Molto carino, disordine e musica contribuiscono bene a dare il senso di panico. L'unico enigma che ho trovato un po' troppo macchinoso è il modulo A88.
Grazie :3
Sì è decisamente il modulo più controverso, ma abbiamo già in piano delle modifiche che (spero) lo renderanno meno terrificante 😅 (insieme a tante modifiche nel bilanciamento generale, ma quello si scoprirà nella versione completa per Steam)
Bellissima l'idea e anche il gameplay con la giusta tensione per un gioco del genere, anche gli enigmi sono ben curati e la grafica è piacevole e ha uno stile che permette al gioco di risultare molto leggero senza sacrificare l'esperienza di gioco e la fluidità
Grazie mille!
Cercheremo di bilanciare quella sensazione anche meglio con le versioni future - il feedback che abbiamo ricevuto negli ultimi giorni ci ha aperto la mente a tantissime idee riguardo a come gestire il tutto :D
Neat jam entry! Good puzzles with replayability. The papers to drag n drop feels good to shuffle around and the music match the atmosphere. Well done!
Thanks! Glad you enjoyed it :D
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An intriguing game. Just the right amount of difficulty. Not too difficult to be stressful, and not too easy to be boring
Thanks for the feedback <3
Impressive visually and the idea is great, but it's starts already too difficult for me!
Thanks! We're definitely going to balance the difficulty curve and let players start with a less demanding experience before going on to harder challenges :3